Publications

All of our publications are available for download from the University of Lincoln ePrints repository.

Hicks, Kieran and Gerling, Kathrin and Dickinson, Patrick and Linehan, Conor and Gowen, Carl (2017) Leveraging icebreaking tasks to facilitate uptake of voice communication in multiplayer games. In: ACE 2017, 15 - 17 December 2017, London.
Posted: December 15, 2017, 12:00 am
Gerling, Kathrin and Wallner, Guenter and Mirza-Babaei, Pejman and Shearer, John and Linehan, Conor and Hicks, Kieran (2017) Exploiting players? critical reflections on participation in game development. In: CHI PLAY 2017, 15 - 18 October 2017, Amsterdam.
Posted: October 14, 2017, 11:00 pm
Krome, Sven and Holopainen, Jussi and Greuter, Stefan (2017) AutoGym: an exertion game for autonomous driving. In: Annual Symposium on Computer-Human Interaction in Play, 15 - 18 October 2017, Amsterdam.
Posted: October 14, 2017, 11:00 pm
Roberts, Jonathan C. and Ritsos, Panagiotis D. and Headleand, Chris (2017) Experience and guidance for the use of sketching and low-fidelity visualisation-design in teaching. In: Pedagogy of Data Visualization workshop at IEEE VIS 2017, 1 - 6 October 2017, Phoenix, Arizona.
Posted: September 30, 2017, 11:00 pm
Hall, Jason Andrew and Williams, Benjamin and Headleand, Christopher J (2017) Artificial folklore for simulated religions. In: 2017 International Conference on Cyberworlds (CW), 20 - 22 September 2017, Chester, UK.
Posted: September 19, 2017, 11:00 pm
Williams, Benjamin and Headleand, Christopher J. (2017) A time-line approach for the generation of simulated settlements. In: 2017 International Conference on Cyberworlds (CW), 20 - 22 September 2017, Chester, UK.
Posted: September 19, 2017, 11:00 pm
Day, Thomas and Headleand, Christopher and Pop, Serban and John, Nigel and Dobson, William (2017) Using virtual reality to experience different powered wheelchair configurations. In: International Conference on Cyberworlds (CW), 20 - 22 September 2017, Chester, UK.
Posted: September 19, 2017, 11:00 pm
Roberts, Jonathan C. and Ritsos, Panagiotis D. and Jackson, James R. and Headleand, Christopher (2017) The Explanatory Visualization Framework: an active learning framework for teaching creative computing using explanatory visualizations. IEEE transactions on visualization and computer graphics, 24 (1). pp. 791-801. ISSN 1077-2626
Posted: August 28, 2017, 11:00 pm
Headleand, Chris and De angeli, Antonella (2017) Ethical encounters with autonomous agents. In: Ethical Encounters in HCI workshop at CHI2017, 6 - 11 May 2017, Denver, Colorado.
Posted: May 5, 2017, 11:00 pm
Roberts, Jonathan C. and Jackson, J. R. and Headleand, Chris and Ritsos, Panagiotis D. (2016) Creating explanatory visualizations of algorithms for active learning. In: IEEE Conference on Visualization (IEEE VIS 2016), 23 - 28 October 2016, Baltimore, MD, USA.
Posted: October 22, 2016, 11:00 pm
Landoni, Monica and Rubegni, Elisa (2016) Evaluating engagement in reading: comparing children and adult assessors. In: Interaction design and children conference, 21–24 June 2016, Salford, United Kingdom.
Posted: May 31, 2016, 11:00 pm
Headleand, Chris and Day, Thomas and Pop, Serban and Ritsos, Panagiotis and John, Nigel (2016) A cost-effective virtual environment for simulating and training powered wheelchairs manoeuvres. In: MMVR 22, 7 - 9 April 2016, Los Angeles.
Posted: April 6, 2016, 11:00 pm
Nummenmaa, Timo and Tyni, Heikki and Kultima, Annakaisa and Alha, Kati and Holopainen, Jussi (2015) Need to touch, wonder of discovery, and social capital: experiences with interactive playful seats. In: Advances in Computer Entertainment Technology, 16 - 19 November 2015, Iskandar, Malaysia.
Posted: November 16, 2015, 12:00 am
Boberg, Marion and Karapanos, Evangelos and Holopainen, Jussi and Lucero, Andrés (2015) PLEXQ: towards a playful experiences questionnaire. In: CHI PLAY, 5 - 7 October 2015, London, United Kingdom.
Posted: October 4, 2015, 11:00 pm
Lucero, Andrés and Holopainen, Jussi and Ollila, Elina and Suomela, Riku and Karapanos, Evangelos (2013) The playful experiences (PLEX) framework as a guide for expert evaluation. In: International Conference on Designing Pleasurable Products and Interfaces, 3 - 5 September 2013, Newcastle upon Tyne, United Kingdom.
Posted: September 2, 2013, 11:00 pm
Lucero, Andrés and Holopainen, Jussi and Jokela, Tero (2012) MobiComics: collaborative use of mobile phones and large displays for public expression. In: MobileHCI, 21 - 24 September 2012, San Francisco, California, USA.
Posted: January 1, 2012, 12:00 am
Holopainen, Jussi and Lucero, Andrés and Saarenpää, Hannamari and Nummenmaa, Timo and El Ali, Abdallah and Jokela, Tero (2011) Social and privacy aspects of a system for collaborative public expression. In: International Conference on Advances in Computer Entertainment Technology, 8 - 11 November 2011, Lisbon, Portugal.
Posted: November 8, 2011, 12:00 am
Arrasvuori, Juha and Boberg, Marion and Holopainen, Jussi and Korhonen, Hannu and Lucero, Andrés and Montola, Markus (2011) Applying the PLEX framework in designing for playfulness. In: Conference on Designing Pleasurable Products and Interfaces, 22 - 25 June 2011, Milano, Italy.
Posted: June 21, 2011, 11:00 pm
Lucero, Andrés and Holopainen, Jussi and Jokela, Tero (2011) Pass-them-around: collaborative use of mobile phones for photo sharing. In: SIGCHI Conference on Human Factors in Computing Systems, 7 - 12 May 2011, Vancouver, BC, Canada.
Posted: January 1, 2011, 12:00 am
Ravaja, Niklas and Salminen, Mikko and Holopainen, Jussi and Saari, Timo and Laarni, Jari and Jorvinen, Aki (2004) Emotional response patterns and sense of presence during video games. In: Nordic conference on Human-computer interaction, 23 - 27 October 2004, Tampere, Finland.
Posted: October 22, 2004, 11:00 pm